ILLIA TSAREVSKYI← BACK TO WORK
02 / GAME & INTERACTIVE

WAKE
RUSH.

A lively arcade game combining character art, sound, animation and interactive design.

From first idea to playable game: art, interface, motion, audio and code.

01 / GAME VISUALSCHARACTERS & ASSETS
02 / SOUNDLOCALLY GENERATED SFX
03 / MOTIONAI VIDEO & ANIMATION
04 / BUILDUI & AI-ASSISTED CODE
PLAYABLE / IN THE BROWSER

GIVE IT A GO.

LOADS ON CLICK
WAKE RUSH / READY WHEN YOU ARE

WANNA
TRY?

Jump in. No installation, no new tab.

ARCADE / PLAYABLE PROJECT / 2026
OPEN SEPARATELY ↗

The game only starts loading after you press Start. An internet connection is required.

THE MAKING OF / WAKE RUSH

FROM IDEA
TO PLAY.

A self-initiated playable project, bringing together visual direction, game assets, sound, motion and AI-assisted implementation.

01 / CREATIVE DIRECTION

THE VISUALS.

I developed the game's artwork and visual assets, combining manual work in Photoshop and Adobe apps with AI-assisted image generation.

ILLUSTRATION / GAME ASSETS
02 / AUDIO

EVERY SOUND.

I built the sound design with locally run AI models, generating the individual sound effects used throughout the game.

LOCAL MODELS / SOUND DESIGN
03 / MOTION

IN MOTION.

Local video-generation workflows helped me create motion elements and experiment with the game's visual presentation.

AI VIDEO / MOTION
04 / DEVELOPMENT

MADE TO WORK.

I put the playable experience together with AI coding agents, connecting the visuals, sounds and gameplay into one project.

IMPLEMENTATION / AI-ASSISTED CODE